BIS fnc attachToRelative: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.64


| arma3 |= Game name
|gr1= Object Manipulation


|1.00|= Game version
|arg= local
____________________________________________________________________________________________


| ''N/A'' |= Description
|eff= global
____________________________________________________________________________________________


| <!-- [] call [[BIS_fnc_attachToRelative]]; --> |= Syntax
|descr= Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.
|p1= |= Parameter 1


| |= Return value
|s1= [object1, object2, visual] call [[BIS_fnc_attachToRelative]]
____________________________________________________________________________________________


|x1= <code></code> |=
|p1= object1: [[Object]]
____________________________________________________________________________________________


| |= See also
|p2= object2: [[Object]]


}}
|p3= visual: [[Boolean]] (Optional, default [[true]]) if [[true]] render scope is used else simulation scope. See [[Simulation vs Render Time Scope]] for more information


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>[tank, car] call BIS_fnc_attachToRelative;</sqf>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[BIS_fnc_weaponDirectionRelative]] [[BIS_fnc_vectorDirAndUpRelative]] [[attachTo]]
[[Category:Function Group: Objects|{{uc:attachToRelative}}]]
}}
[[Category:Functions|{{uc:attachToRelative}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:attachToRelative}}]]

Latest revision as of 02:32, 1 August 2022

Hover & click on the images for description

Description

Description:
Attaches object 1 to object 2, while preserving object 1 initial position and orientation against object 2.
Execution:
call
Groups:
Object Manipulation

Syntax

Syntax:
[object1, object2, visual] call BIS_fnc_attachToRelative
Parameters:
object1: Object
object2: Object
visual: Boolean (Optional, default true) if true render scope is used else simulation scope. See Simulation vs Render Time Scope for more information
Return Value:
Nothing

Examples

Example 1:
[tank, car] call BIS_fnc_attachToRelative;

Additional Information

See also:
BIS_fnc_weaponDirectionRelative BIS_fnc_vectorDirAndUpRelative attachTo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note