BIS_fnc_createRuin

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Revision as of 10:45, 21 April 2018 by Lou Montana (talk | contribs) (Page filling - missing see also)
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Description

Description:
Create a building ruin and hide the original object.
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
building call BIS_fnc_createRuin
Parameters:
building: Object - building to "destroy"
Return Value:
Object - the created ruin

Examples

Example 1:
aBuilding call BIS_fnc_createRuin;
Example 2:
// will destroy every house in a 50m radius around the player { _x call BIS_fnc_createRuin; } forEach (nearestObjects [player, ["House"], 50]);

Additional Information

See also:
See also needed

Notes

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Notes

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