BIS fnc diagBulletCam: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
Line 18: Line 18:
|x2= <code>{{cc|bullet camera will be removed after 10s}}
|x2= <code>{{cc|bullet camera will be removed after 10s}}
_unit = player;
_unit = player;
_unit call [[BIS_fnc_diagBulletCam]];
_unit call BIS_fnc_diagBulletCam;
_ehIndex = _unit [[getVariable]] "BIS_fnc_diagBulletCam_fired";
_ehIndex = _unit [[getVariable]] "BIS_fnc_diagBulletCam_fired";
[[sleep]] 10;
[[sleep]] 10;

Revision as of 22:37, 12 July 2022

Hover & click on the images for description

Description

Description:
Add a "bullet camera" to shots fired by the specified unit.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
unit call BIS_fnc_diagBulletCam
Parameters:
unit: Object - the shooting unit. Can be a vehicle.
Return Value:
Boolean - true when done

Examples

Example 1:
player call BIS_fnc_diagBulletCam;
Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];

Additional Information

See also:
Event Handlers Camera Control Commands

Notes

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