BIS fnc diagBulletCam: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3
 
|version1= 1.00
|1.00


|gr1= Diagnostic
|gr1= Diagnostic


| Add a "bullet camera" to shots fired by the specified unit.
|descr= Add a "bullet camera" to shots fired by the specified unit.


| unit call [[BIS_fnc_diagBulletCam]]
|s1= unit call [[BIS_fnc_diagBulletCam]]


|p1= unit: [[Object]] - the shooting unit. Can be a vehicle.
|p1= unit: [[Object]] - the shooting unit. Can be a vehicle.


| [[Boolean]] - [[true]] when done
|r1= [[Boolean]] - [[true]] when done


|x1= <code>[[player]] [[call]] [[BIS_fnc_diagBulletCam]];</code>
|x1= <sqf>player call BIS_fnc_diagBulletCam;</sqf>


|x2= <code>{{cc| bullet camera will be removed after 10s}}_unit = [[player]];
|x2= <sqf>
_unit [[call]] [[BIS_fnc_diagBulletCam]];
// bullet camera will be removed after 10s
_ehIndex = _unit [[getVariable]] "bis_fnc_diagBulletCam_fired";
_unit = player;
[[sleep]] 10;
_unit call BIS_fnc_diagBulletCam;
_unit [[removeEventHandler]] ["[[Arma_3:_Event_Handlers#Fired|fired]]", _ehIndex];</code>
_ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired";
sleep 10;
_unit removeEventHandler ["fired", _ehIndex];
</sqf>


| [[:Category:Event_Handlers|Event Handlers]], [[:Category:Command_Group:_Camera_Control|Camera Control Commands]]
|seealso= [[:Category:Event_Handlers|Event Handlers]] [[:Category:Command_Group:_Camera_Control|Camera Control Commands]]
}}
}}
[[Category:Functions|{{uc:diagBulletCam}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:diagBulletCam}}]]

Latest revision as of 12:30, 13 July 2022

Hover & click on the images for description

Description

Description:
Add a "bullet camera" to shots fired by the specified unit.
Execution:
call
Groups:
Diagnostic

Syntax

Syntax:
unit call BIS_fnc_diagBulletCam
Parameters:
unit: Object - the shooting unit. Can be a vehicle.
Return Value:
Boolean - true when done

Examples

Example 1:
player call BIS_fnc_diagBulletCam;
Example 2:
// bullet camera will be removed after 10s _unit = player; _unit call BIS_fnc_diagBulletCam; _ehIndex = _unit getVariable "BIS_fnc_diagBulletCam_fired"; sleep 10; _unit removeEventHandler ["fired", _ehIndex];

Additional Information

See also:
Event Handlers Camera Control Commands

Notes

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