BIS_fnc_diagBulletCam

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Revision as of 16:45, 11 April 2015 by Benargee (talk | contribs) (Examples)
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Description

Description:
/*

	Description:
	Every time a given unit fires, bullet cam is created.

	Parameter(s):
		0: OBJECT - unit on which firing is tracked

	Returns:
	BOOL
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
player spawn BIS_fnc_diagBulletCam;
Example 2:
Add and remove bullet cam using this method _unit = player; _unit spawn BIS_fnc_diagBulletCam; _EhIndex = _unit getVariable "bis_fnc_diagBulletCam_fired"; _unit removeEventHandler ["fired",_EhIndex];

Additional Information

See also:
See also needed

Notes

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Notes

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