BIS fnc dirTo: Difference between revisions

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|descr= Function which returns vector direction from pos1 to pos2.
|descr= Function which returns vector direction from pos1 to pos2.
{{Feature|arma3|Use {{ic|obj1 [[getDir]] obj2}} instead of [[BIS_fnc_dirTo]].}}
{{Feature|arma3|Use <sqf inline>obj1 getDir obj2</sqf> instead of [[BIS_fnc_dirTo]].}}


|s1= [param1, param2] call [[BIS_fnc_dirTo]]
|s1= [param1, param2] call [[BIS_fnc_dirTo]]

Latest revision as of 16:37, 13 July 2022

Hover & click on the images for description

Description

Description:
Function which returns vector direction from pos1 to pos2.
Arma 3
Use obj1 getDir obj2 instead of BIS_fnc_dirTo.
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[param1, param2] call BIS_fnc_dirTo
Parameters:
param1 - vector starting point, Position or Object
param2 - vector ending point, Position or Object
Return Value:
Number

Examples

Example 1:
sets unit1 in the direction of unit2
unit1 setDir ([unit1, unit2] call BIS_fnc_dirTo);

Additional Information

See also:
getDir setDir

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
AgentRev - c
Posted on Jan 21, 2015 - 14:20 (UTC)
Be careful when using this function in conjunction with BIS_fnc_rotateVector2D, which rotates vectors counterclockwise as per trigonometric conventions, while BIS_fnc_dirTo returns a clockwise angle.
To counter this, simply negate the output of BIS_fnc_dirTo:
[0,1,0], -([_unit, _vehicle] call BIS_fnc_dirTo)] call BIS_fnc_rotateVector2D;