BIS fnc endMissionServer: Difference between revisions

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{{RV|type=function
{{RV|type=function


| arma3
|game1= arma3


|1.00
|version1= 1.00


|gr1= Multiplayer
|gr1= Multiplayer
Line 9: Line 9:
|serverExec= server
|serverExec= server


| Ends the mission properly for all players in a multiplayer environment.
|eff= global
{{Feature|Warning|This function is somewhat deprecated. You can [[remoteExec]] [[BIS_fnc_endMission]] instead.}}


| endType call [[BIS_fnc_endMissionServer]]
|descr= Ends the mission properly for all players in a multiplayer environment.
{{Feature|Informative|This function is somewhat deprecated. You can [[remoteExec]] [[BIS_fnc_endMission]] instead and have more options available.}}


|p1= endType: [[String]] - class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br>
|s1= endType call [[BIS_fnc_endMissionServer]]
 
|p1= endType: [[String]] - Class name of ending defined in [[Description.ext#CfgDebriefing|CfgDebriefing]].<br>
Can be '''custom''' or one of dynamically calculated ones:
Can be '''custom''' or one of dynamically calculated ones:
* "EveryoneWon" - show "MISSION COMPLETED" to everyone
* "EveryoneWon" - Show "MISSION COMPLETED" to everyone
* "EveryoneLost" - show "MISSION FAILED" to everyone
* "EveryoneLost" - Show "MISSION FAILED" to everyone
* "SideScore" - show "YOUR SIDE WON" to side with largest score
* "SideScore" - Show "YOUR SIDE WON" to side with largest score
* "GroupScore" - show "YOUR GROUP WON" to group with largest score
* "GroupScore" - Show "YOUR GROUP WON" to group with largest score
* "PlayerScore" - show "YOU WON" to player with largest score
* "PlayerScore" - Show "YOU WON" to player with largest score
&nbsp;


| [[Boolean]]
|r1= [[Boolean]]


|x1= <code>"SideScore" [[call]] [[BIS_fnc_endMissionServer]];</code>
|x1= <code>"SideScore" [[call]] [[BIS_fnc_endMissionServer]];</code>


| [[BIS_fnc_endMission]], [[failMission]], [[forceEnd]], [[endMission]]
|seealso= [[BIS_fnc_endMission]], [[failMission]], [[forceEnd]], [[endMission]]
 
}}
|}}

Revision as of 11:40, 12 May 2021

Hover & click on the images for description

Description

Description:
Ends the mission properly for all players in a multiplayer environment.
This function is somewhat deprecated. You can remoteExec BIS_fnc_endMission instead and have more options available.
Execution:
call
Groups:
Multiplayer

Syntax

Syntax:
endType call BIS_fnc_endMissionServer
Parameters:
endType: String - Class name of ending defined in CfgDebriefing.
Can be custom or one of dynamically calculated ones:
  • "EveryoneWon" - Show "MISSION COMPLETED" to everyone
  • "EveryoneLost" - Show "MISSION FAILED" to everyone
  • "SideScore" - Show "YOUR SIDE WON" to side with largest score
  • "GroupScore" - Show "YOUR GROUP WON" to group with largest score
  • "PlayerScore" - Show "YOU WON" to player with largest score
Return Value:
Boolean

Examples

Example 1:
"SideScore" call BIS_fnc_endMissionServer;

Additional Information

See also:
BIS_fnc_endMissionfailMissionforceEndendMission

Notes

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