BIS fnc fadeEffect: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1 = GUI |GROUP1=
|gr1 = GUI |GROUP1=
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| Easily carry out complex fading. Default values will be used if parameters aren't defined or set to nil. |Description=
| Easily carry out complex fading. Default values will be used if parameters aren't defined or set to nil. |Description=
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| [''fadeInOrOut, blackOrWhite, duration, blur, music, ending, success''] spawn [[BIS_fnc_fadeEffect]] |Syntax=
| [''fadeInOrOut, blackOrWhite, duration, blur, music, ending, success''] spawn [[BIS_fnc_fadeEffect]] |Syntax=
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| [[Nothing]] |Return value=
| [[Nothing]] |Return value=
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|x1= <code>[1, "WHITE", 5, 1] [[spawn]] [[BIS_fnc_fadeEffect]];</code> |Example 1=
|x1= <code>[1, "WHITE", 5, 1] [[spawn]] [[BIS_fnc_fadeEffect]];</code> |Example 1=
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| [[endMission]], [[failMission]], [[BIS_fnc_endMission]], [[BIS_fnc_endMissionServer]], [[titleCut]] |See also=
| [[endMission]], [[failMission]], [[BIS_fnc_endMission]], [[BIS_fnc_endMissionServer]], [[titleCut]] |See also=

Revision as of 00:11, 17 January 2021

Hover & click on the images for description

Description

Description:
Easily carry out complex fading. Default values will be used if parameters aren't defined or set to nil.
Execution:
spawn
Groups:
GUI

Syntax

Syntax:
[fadeInOrOut, blackOrWhite, duration, blur, music, ending, success] spawn BIS_fnc_fadeEffect
Parameters:
fadeInOrOut: Number - (Optional, default 1) 0 to fade out, 1 to fade in
fadeColor: String - (Optional, default "BLACK") case-sensitive can be "BLACK" or "WHITE"
duration: Number - (Optional, default 3) fade duration in seconds
blur: Number - (Optional, default 0) 0 to not blur, 1 to blur (blur-in for fade-in, blur-out for fade-out)
music: String - (Optional, default "") only for fade-out music class name defined in CfgMusic
ending: String - (Optional, default "") "" to not end the mission, else a value compatible with endMission or failMission. Will end mission only for the local player
success: Number - (Optional, default 1) if ending != "" 1 to end mission with success, 0 to fail mission
Return Value:
Nothing

Examples

Example 1:
[1, "WHITE", 5, 1] spawn BIS_fnc_fadeEffect;

Additional Information

See also:
endMissionfailMissionBIS_fnc_endMissionBIS_fnc_endMissionServertitleCut

Notes

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Notes

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