BIS fnc halo: Difference between revisions

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|game1= arma2
|game1= arma2
|version1= 1.00
|version1= 1.00
|game2= arma2oa
|version2= 1.50
|game3= tkoh
|version3= 1.00
|game4= arma3
|version4= 0.50


|gr1= Systems
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|r1= [[Nothing]]
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|x1= <code>[<nowiki/>[[player]]] [[call]] [[BIS_fnc_halo]]; {{cc|Instantly parachutes the player object}}</code>
|x1= <code>[<nowiki/>[[player]]] [[call]] [[BIS_fnc_halo]]; {{cc|instantly parachutes the player object}}</code>


|x2= <code>[<nowiki/>player, 100] call BIS_fnc_halo; {{cc|Increases the altitude of player by 100 before HALO}}</code>
|x2= <code>[<nowiki/>player, 100] call BIS_fnc_halo; {{cc|increases the altitude of player by 100 before HALO}}</code>
 
|seealso=
}}
}}
[[Category:{{Name|arma2oa}}: Functions|{{uc:halo}}]]
[[Category:{{Name|tkoh}}: Functions|{{uc:halo}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:halo}}]]

Revision as of 11:15, 14 June 2021

Hover & click on the images for description

Description

Description:
Makes a High Altitude Low Opening (HALO) parachute jump.
Arma 3
HALO feature is already implemented in Arma 3. Using this function will result in incorrect behaviour and animation.
Execution:
call
Groups:
Systems

Syntax

Syntax:
[unit, altitude] call BIS_fnc_halo
Parameters:
unit: Object - the HALO performing unit
altitude: Number - (Optional, default 0) altitude added to the unit before HALO
Return Value:
Nothing

Examples

Example 1:
[player] call BIS_fnc_halo; // instantly parachutes the player object
Example 2:
[player, 100] call BIS_fnc_halo; // increases the altitude of player by 100 before HALO

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note