BIS fnc inAngleSector: Difference between revisions

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m (Text replacement - " +(spawn|call) +'''([a-zA-Z0-9_]+)'''[ ]* " to " $1 $2 ")
m (Text replacement - "\| *(arg|eff|mp|serverExec|gr[0-9]) *= *(.*) * *\|([^=]{12})" to "|$1=$2 |descr=$3")
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|gr1= Geometry
|gr1= Geometry


|Checks if a position lies within an angle sector.<br>
|descr=Checks if a position lies within an angle sector.<br>
[[Image: BIS fnc inAngleSector.jpg|700px]]
[[Image: BIS fnc inAngleSector.jpg|700px]]



Revision as of 21:48, 13 June 2021

Hover & click on the images for description

Description

Description:
Checks if a position lies within an angle sector.
BIS fnc inAngleSector.jpg
Execution:
call
Groups:
Geometry

Syntax

Syntax:
[center, centerAngle, sectorWidth, position] call BIS_fnc_inAngleSector
Parameters:
center : Array - Center position
centerAngle : Number - Defines the center angle of the sector
sectorWidth: Number - Defines the width of the sector in degrees
position: Array - The position which should be checked
Return Value:
Boolean: Returns true if the position lies within sector

Examples

Example 1:
[ position player, getDir player, 30, position enemy_tank ] call BIS_fnc_inAngleSector;

Additional Information

See also:
BIS_fnc_isInFrontOf

Notes

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