BIS fnc invSlotType: Difference between revisions

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m (Text replacement - " \| arma2 \| *([0-9]\.[0-9]{2}) * " to " | arma2 |$1 |game2= arma2oa |version2= 1.50 |game3= tkoh |version3= 1.00 |game4= arma3 |version4= 0.50 ")
m (Text replacement - " \| *(\[\[[a-zA-Z ]+\]\].+) \|x1=" to " |r1=$1 |x1=")
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|p1=class: [[String]] - Inventory item
|p1=class: [[String]] - Inventory item


| [[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found
|r1=[[Array]] of [[Number|numbers]] - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found


|x1= <code>[ [[currentWeapon]] [[player]] ] [[call]] [[BIS_fnc_invSlotType]];//Can return [1,0,0,0,0,0,0,0]</code>
|x1= <code>[ [[currentWeapon]] [[player]] ] [[call]] [[BIS_fnc_invSlotType]];//Can return [1,0,0,0,0,0,0,0]</code>

Revision as of 21:27, 10 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Inventory

Syntax

Syntax:
Syntax needed
Parameters:
class: String - Inventory item
Return Value:
Array of numbers - Numbers representing slots taken by given item (one item can take more slots of same or different type), empty if type 0 or not found

Examples

Example 1:
[ currentWeapon player ] call BIS_fnc_invSlotType;//Can return [1,0,0,0,0,0,0,0]

Additional Information

See also:
BIS_fnc_invRemoveBIS_fnc_invCodeToArrayBIS_fnc_invStringBIS_fnc_invSlotsBIS_fnc_invSlotsEmptyBIS_fnc_invAdd

Notes

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