BIS fnc moduleFuel: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "<h3 style="display:none">Bottom Section</h3>" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
Line 7: Line 7:
|gr1= Modules
|gr1= Modules


|arg= local |Arguments in MP=
|arg= local|eff= global| Set fuel of linked units' '''vehicles'''.
 
|eff= global |Effects in MP=
 
| Set fuel of linked units' '''vehicles'''.
{{Informative|Regarding locality: unit's '''vehicle''' must be local to the machine, the unit itself can be remote.}}
{{Informative|Regarding locality: unit's '''vehicle''' must be local to the machine, the unit itself can be remote.}}



Revision as of 10:55, 18 January 2021

Hover & click on the images for description

Description

Description:
Set fuel of linked units' vehicles.
Regarding locality: unit's vehicle must be local to the machine, the unit itself can be remote.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleFuel
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted fuel level, in range 0..1
units: Array of Objects - list of units
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, [unit1, unit2, vehicle1], true] call BIS_fnc_moduleFuel;

Additional Information

See also:
fuelsetFuel

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note