BIS fnc moduleFuel: Difference between revisions

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m (Text replacement - "| arma3 |1.00 " to "|game1= arma3 |version1= 1.00 ")
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|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set
|p3= isActivated: [[Boolean]] - (Optional, default [[true]]) if [[true]], the fuel is set


|r1=[[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]
|r1= [[Boolean]] - [[true]] when done, even if ''isActivated'' equals [[false]]


|x1= <code>[myLogic, [unit1, unit2, vehicle1], [[true]]] [[call]] [[BIS_fnc_moduleFuel]];</code>
|x1= <code>[myLogic, [unit1, unit2, vehicle1], [[true]]] [[call]] [[BIS_fnc_moduleFuel]];</code>

Revision as of 23:24, 7 August 2021

Hover & click on the images for description

Description

Description:
Set fuel of linked units' vehicles.
Regarding locality: unit's vehicle must be local to the machine, the unit itself can be remote.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, units, isActivated] call BIS_fnc_moduleFuel
Parameters:
logic: Object - the logic. Possible setVariable parameter:
  • "value": Number - (Optional, default 0) wanted fuel level, in range 0..1
units: Array of Objects - list of units
isActivated: Boolean - (Optional, default true) if true, the fuel is set
Return Value:
Boolean - true when done, even if isActivated equals false

Examples

Example 1:
[myLogic, [unit1, unit2, vehicle1], true] call BIS_fnc_moduleFuel;

Additional Information

See also:
fuelsetFuel

Notes

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