BIS fnc moduleRank: Difference between revisions

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|s1= [logic, units, activated] call [[BIS_fnc_moduleRank]]
|s1= [logic, units, activated] call [[BIS_fnc_moduleRank]]


|p1= logic: [[Object]] - Logic
|p1= logic: [[Object]] - logic


|p2= units: [[Array]] - Units to set rank to
|p2= units: [[Array]] - units to set rank to


|p3= activated: [[Boolean]] - (Optional, default [[true]]) If [[false]] nothing will happen
|p3= activated: [[Boolean]] - (Optional, default [[true]]) if [[false]] nothing will happen


|r1= [[Boolean]] - Always [[true]]
|r1= [[Boolean]] - always [[true]]


|x1= <code>[logic,player]] [[call]] [[BIS_fnc_moduleRank]];</code>
|x1= <sqf>[rankLogic, [player]] call BIS_fnc_moduleRank;</sqf>


|seealso= [[Modules]]
|seealso= [[Modules]]
}}
}}

Latest revision as of 13:40, 8 November 2023

Hover & click on the images for description

Description

Description:
Used by the Set Rank module.
Execution:
call
Groups:
Modules

Syntax

Syntax:
[logic, units, activated] call BIS_fnc_moduleRank
Parameters:
logic: Object - logic
units: Array - units to set rank to
activated: Boolean - (Optional, default true) if false nothing will happen
Return Value:
Boolean - always true

Examples

Example 1:
[rankLogic, [player]] call BIS_fnc_moduleRank;

Additional Information

See also:
Modules

Notes

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