BIS fnc relPosObject: Difference between revisions

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{{Function
{{RV|type=function


| arma3
|game1= arma3
|version1= 1.00


|1.00
|gr1= Positions


|gr1 = Positions
|gr2= Geometry


|gr2 = Geometry
|descr= Place an object relative to another object, like a ''setRelPos'' command.


| Place an object relative to another object, like a ''setRelPos'' command.
|s1= [parent, child, relPos, direction] call [[BIS_fnc_relPosObject]]
 
| [parent, child, relPos, direction] call [[BIS_fnc_relPosObject]]


|p1= parent: [[Object]] - the parent object
|p1= parent: [[Object]] - the parent object
Line 21: Line 20:
|p4= direction: [[Number]] - (Optional, default 0) direction of the child object
|p4= direction: [[Number]] - (Optional, default 0) direction of the child object


| [[Nothing]]
|r1= [[Nothing]]


|x1= <code>[BIS_briefingTable, BIS_map, [0, -0.58, 0.857], 98] [[call]] [[BIS_fnc_relPosObject]];</code>
|x1= <sqf>[BIS_briefingTable, BIS_map, [0, -0.58, 0.857], 98] call BIS_fnc_relPosObject;</sqf>


| [[getRelPos]], [[getPos]]
|seealso= [[getRelPos]] [[getPos]]
}}
}}
[[Category:Functions|{{uc:relPosObject}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:relPosObject}}]]

Latest revision as of 00:11, 13 July 2022

Hover & click on the images for description

Description

Description:
Place an object relative to another object, like a setRelPos command.
Execution:
call
Groups:
PositionsGeometry

Syntax

Syntax:
[parent, child, relPos, direction] call BIS_fnc_relPosObject
Parameters:
parent: Object - the parent object
child: Object - the child object
relPos: Position - child position relative to parent
direction: Number - (Optional, default 0) direction of the child object
Return Value:
Nothing

Examples

Example 1:
[BIS_briefingTable, BIS_map, [0, -0.58, 0.857], 98] call BIS_fnc_relPosObject;

Additional Information

See also:
getRelPos getPos

Notes

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