BIS fnc removeAllScriptedEventHandlers: Difference between revisions

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m (Text replacement - "|= Game name" to "|Game name=")
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|  [namespace, name] call [[BIS_fnc_removeAllScriptedEventHandlers]] |SYNTAX=
|  [namespace, name] call [[BIS_fnc_removeAllScriptedEventHandlers]] |SYNTAX=


|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|=
|p1= namespace: [[Namespace]], [[Object]], [[Group]], [[Location]], [[Boolean]], [[Control]] or [[Display]] - namespace in which handler is saved|Parameter1=
|p2= name: [[String]] - handler name|=
|p2= name: [[String]] - handler name|=



Revision as of 02:29, 3 September 2019


Hover & click on the images for description

Description

Description:
Removes all scripted event handler with given name. Additionally "ScriptedEventHandlerRemoved" scripted EH is called for every removed event handler. For the list of available scripted event handlers see Arma 3: Event Handlers/ScriptedEventHandlers
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
[namespace, name] call BIS_fnc_removeAllScriptedEventHandlers
Parameters:
namespace: Namespace, Object, Group, Location, Boolean, Control or Display - namespace in which handler is saved
name: String - handler name
Return Value:
Boolean - false if never existed, true otherwise

Examples

Example 1:
[missionNamespace, "event"] call BIS_fnc_removeAllScriptedEventHandlers;

Additional Information

See also:
BIS_fnc_callScriptedEventHandlerBIS_fnc_addScriptedEventHandlerBIS_fnc_removeScriptedEventHandler

Notes

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Notes

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