BIS fnc respawnEndMission: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[[cC]ategory:[fF]unctions\|\{\{uc:[a-z A-Z_]*\}\}\]\]" to "")
m (Text replacement - "\{\{( *)Important( *)\|" to "{{$1Feature$2|$2important$2|")
Line 10: Line 10:
* '''Standard syntax''' is for when [[Description.ext#respawn|Respawn]] is "NONE", "BIRD", "GROUP" or "SIDE"
* '''Standard syntax''' is for when [[Description.ext#respawn|Respawn]] is "NONE", "BIRD", "GROUP" or "SIDE"
* '''Alternative syntax''' is for when [[Description.ext#respawn|Respawn]] is "INSTANT" or "BASE"
* '''Alternative syntax''' is for when [[Description.ext#respawn|Respawn]] is "INSTANT" or "BASE"
   {{Important|Only works in Multiplayer!}}
   {{Feature|important|Only works in Multiplayer!}}


| call [[BIS_fnc_respawnEndMission]]
| call [[BIS_fnc_respawnEndMission]]

Revision as of 03:09, 7 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Respawn

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Alternative Syntax

Syntax:
unit call BIS_fnc_respawnEndMission
Return Value:
Nothing

Examples

Example 1:
call BIS_fnc_respawnEndMission;
Example 2:
player call BIS_fnc_respawnEndMission;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note