BIS fnc rotateVector3D: Difference between revisions

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|r1= [[Array]] - rotated vector in format [[Vector3D]]
|r1= [[Array]] - rotated vector in format [[Vector3D]]


|x1= <code>[vectorDir [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>
|x1= <code>[vectorDir player, 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>


|seealso= [[BIS_fnc_transformVectorDirAndUp]] [[BIS_fnc_rotateVector2D]]
|seealso= [[BIS_fnc_transformVectorDirAndUp]] [[BIS_fnc_rotateVector2D]]
}}
}}

Revision as of 17:56, 13 July 2022

Hover & click on the images for description

Description

Description:
Rotates the vector around the given axis by the given angle
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, angle, axis] call BIS_fnc_rotateVector3D
Parameters:
[vector, angle, axis]: Array
vector: Array - given vector in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Array - rotated vector in format Vector3D

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUp BIS_fnc_rotateVector2D

Notes

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