BIS_fnc_transformVectorDirAndUp
Description
- Description:
 - 
Rotates both vectorDir and vectorUp on 3 axes: z (yaw), x (pitch) and y (roll). Positive angle direction is according to the right hand rule.
 - Execution:
 - call
 - Groups:
 - Vectors
 
Syntax
- Syntax:
 - [vectorDirAndUp, yaw, pitch, roll] call BIS_fnc_transformVectorDirAndUp
 - Parameters:
 - vectorDirAndUp: Array in format [vectorDir, vectorUp] -(Optional, default [[0,1,0],[0,0,1]])
 - yaw: Number - (Optional, default 0) yaw angle
 - pitch: Number - (Optional, default 0) pitch angle
 - roll: Number - (Optional, default 0) roll angle
 - Return Value:
 - Array in format [vectorDir, vectorUp]
 
Examples
- Example 1:
 - private _vDirUp = [[vectorDirVisual uav, vectorUpVisual uav], 0, 0, 90] call BIS_fnc_transformVectorDirAndUp;
 - Example 2:
 - Create UAV object and make it pitch with mouse up/down and roll with mouse left/right:
uav = "B_UAV_05_F" createVehicle [0,0,0]; uav attachTo [player, [0,30,10]]; findDisplay 46 displayAddEventHandler ["MouseMoving", { uav setVectorDirAndUp ( [ [vectorDirVisual uav, vectorUpVisual uav], getDirVisual uav, _this select 2, _this select 1 ] call BIS_fnc_transformVectorDirAndUp ); }];
 
Additional Information
- See also:
 - vectorDir vectorUp setVectorDirAndUp
 
Notes
- 
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