BIS fnc saveVehicle: Difference between revisions

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{{RV|type=function


{{Function|= Comments
|game1= arma3
____________________________________________________________________________________________
|version1= 1.00


| arma3 |= Game name
|gr1= Vehicles


|1.00|= Game version
|descr= Save vehicle's params (textures, animations, crew).
____________________________________________________________________________________________


| <pre>/*
|s1= [object,target,params,delete] call [[BIS_fnc_saveVehicle]]
Author: Karel Moricky


Description:
|p1= object: [[Object]] - vehicle
Save vehicle's params (textures, animations, crew)
|p2= target: [[Array]] - in format:
*0: [[Namespace]], [[Group]] or [[Object]] - Where the save will be saved
*1: [[String]] - Name of the save
|p3= params: [[Array]] - (Optional, default <sqf inline>[]</sqf>) additional parameters to be saved
|p4= delete: [[Boolean]] - (Optional, default [[false]]) [[true]] to delete the save


Parameter(s):
|r1= [[Array]] - saved value
0: OBJECT - saved vehicle
1: ARRAY in format
0: NAMESPACE or GROUP or OBJECT - target in which namespace the loadout will be saved
1: STRING - name
2 (Optional): ARRAY - custom params to be saved along the params (default: [])
3 (Optional): BOOL - true to delete the save (default: false)


Returns:
|x1= <sqf>[BIS_tank, [missionNamespace, "BIS_someTankSave"], ["SomeRandomParam"], false] call BIS_fnc_saveVehicle;</sqf>
ARRAY - saved value
*/
 
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
____________________________________________________________________________________________
 
| <!-- [] call [[BIS_fnc_saveVehicle]]; --> |= Syntax
|p1= |= Parameter 1
 
| |= Return value
____________________________________________________________________________________________
 
|x1= <code></code> |=
____________________________________________________________________________________________
 
| |= See also


|seealso= [[BIS_fnc_initVehicle]] [[BIS_fnc_loadVehicle]] [[Arma 3: Vehicle Customisation]]
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Vehicles|{{uc:saveVehicle}}]]
[[Category:Functions|{{uc:saveVehicle}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:saveVehicle}}]]

Latest revision as of 23:57, 8 April 2024

Hover & click on the images for description

Description

Description:
Save vehicle's params (textures, animations, crew).
Execution:
call
Groups:
Vehicles

Syntax

Syntax:
[object,target,params,delete] call BIS_fnc_saveVehicle
Parameters:
object: Object - vehicle
target: Array - in format:
params: Array - (Optional, default []) additional parameters to be saved
delete: Boolean - (Optional, default false) true to delete the save
Return Value:
Array - saved value

Examples

Example 1:
[BIS_tank, [missionNamespace, "BIS_someTankSave"], ["SomeRandomParam"], false] call BIS_fnc_saveVehicle;

Additional Information

See also:
BIS_fnc_initVehicle BIS_fnc_loadVehicle Arma 3: Vehicle Customisation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note