BIS fnc singleMissionKeys: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl> " to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" o...)
Line 1: Line 1:
{{Function|Comments=
{{Function


| tkoh |Game name=
| tkoh


|1.00|= Game version
|1.00|= Game version


|gr1 = Missions |GROUP1=
|gr1 = Missions


| Activate mission related keys. |DESCRIPTION=
| Activate mission related keys.


| call [[BIS_fnc_singleMissionKeys]] |SYNTAX=
| call [[BIS_fnc_singleMissionKeys]]


| [[Array]] - List of activated keys |RETURNVALUE=
| [[Array]] - List of activated keys


|x1= <code>_activatedKeys = [[call]] '''BIS_fnc_singleMissionKeys''';</code> |EXAMPLE1=
|x1= <code>_activatedKeys = [[call]] '''BIS_fnc_singleMissionKeys''';</code>


| [[missionName]], [[briefingName]] |SEEALSO=
| [[missionName]], [[briefingName]]
}}
}}



Revision as of 00:47, 18 January 2021

Hover & click on the images for description

Description

Description:
Activate mission related keys.
Execution:
call
Groups:
Missions

Syntax

Syntax:
call BIS_fnc_singleMissionKeys
Return Value:
Array - List of activated keys

Examples

Example 1:
_activatedKeys = call BIS_fnc_singleMissionKeys;

Additional Information

See also:
missionNamebriefingName

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Bottom Section