BIS fnc spawn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_this" to "_this")
m (Text replacement - " <!-- [A-Z]+ Notes? Section -->" to "")
Line 36: Line 36:
}}
}}


<!-- BEGIN Note Section -->
<dl class="command_description">
<dl class="command_description">
<!-- For example:
<!-- For example:
Line 45: Line 44:
Isn't that awesome?!</dd> -->
Isn't that awesome?!</dd> -->
</dl>
</dl>
<!-- END Note Section -->





Revision as of 01:59, 6 April 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Program Flow

Syntax

Syntax:
Syntax needed
Parameters:
params: Anything - function arguments
code: Code - function code
Return Value:
Return value needed

Alternative Syntax

Syntax:
code spawn BIS_fnc_spawn;
Parameters:
code: Code
Return Value:
Nothing

Examples

Example 1:
Show a message for the current player. [["Hello"], {hint (_this select 0);}] spawn BIS_fnc_spawn;
Example 2:
Show a message to all connected players. [[["Hello"], {hint (_this select 0);}], "BIS_fnc_spawn", true, false, false] call BIS_fnc_MP;
Example 3:
Alternative syntax {hint "Hello";} spawn BIS_fnc_spawn;

Additional Information

See also:
BIS_fnc_execFSMBIS_fnc_execRemoteBIS_fnc_execVMBIS_fnc_call

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note