BIS fnc spawnEnemy: Difference between revisions

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Description:
Description:
Spawns enemies around players
Spawns enemies near player according to array of enemy classes.
        The units will try to hunt down the player


Parameter(s):
Parameter(s):
_this select 0: OBJECT - player
_this select 0: OBJECT - player
_this select 1: OBJECT - refence object (enemies will be spawned on opposite direction)
_this select 1: OBJECT - refence object (enemies will be spawned on same direction in respect to the player)
_this select 2: SIDE - side of enemies
_this select 2: SIDE - side of enemies
_this select 3 (Optional): ARRAY - list of enemy classes
_this select 3: ARRAY - list of enemy classes (units will form a group together)
_this select 4 (Optional): NUMBER - delay between spawning
_this select 4 (Optional): NUMBER - delay between spawning
_this select 5 (Optional): CODE - code executed on every soldier. Unit is passed as _this
_this select 5 (Optional): CODE - code executed on every soldier. Unit is passed as _this

Revision as of 16:47, 7 June 2016


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Description

Description:
/*

	Description:
	Spawns enemies near player according to array of enemy classes.
        The units will try to hunt down the player

	Parameter(s):
	_this select 0: OBJECT - player
	_this select 1: OBJECT - refence object (enemies will be spawned on same direction in respect to the player)
	_this select 2: SIDE - side of enemies
	_this select 3: ARRAY - list of enemy classes (units will form a group together)
	_this select 4 (Optional): NUMBER - delay between spawning
	_this select 5 (Optional): CODE - code executed on every soldier. Unit is passed as _this

	Returns:
	ARRAY - list of all spawned crows
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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