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Description
- Description:
 
- Constantly spawns enemies around a player according to array of enemy classes. The units will try to hunt down the player.
 
- Execution:
 
- spawn
 - Groups:
 
- Object Manipulation
 
Syntax
- Syntax:
 
- [aPlayer, target, side, classes, maxEnemies, delay, code] spawn BIS_fnc_spawnEnemy
 - Parameters:
 
- aPlayer: Object - a unit that is a player
 
- target: Object - reference object (enemies will be spawned on same direction in respect to the player)
 
- side: Side - side of the spawned enemies
 
- classes: Array of Strings - list of enemy classes (units will form a group together)
⚠
Classes must be of the defined side, otherwise they will attack each other.
 
- maxEnemies: Number - (Optional, default 10) maximum number of enemies at once
 
- delay: Number - (Optional, default 30) time between spawn waves
 
- code: Code - (Optional, default {}) - code to execute on each unit (referenced by _this)
 - Return Value:
 
- Nothing
 
Examples
- Example 1:
 
Additional Information
- See also:
 
- BIS_fnc_spawnGroup BIS_fnc_stalk
 
Notes
- 
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