BIS fnc strategicMapAnimate: Difference between revisions

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|[[Boolean]] - [[true]] when animation is applied |RETURNVALUE=
|[[Boolean]] - [[true]] when animation is applied |RETURNVALUE=


|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", 5] [[spawn]] [[BIS_fnc_StrategicMapAnimate]];</code> |=
|x1= <code>[ [[configFile]] >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", 5] [[spawn]] [[BIS_fnc_StrategicMapAnimate]];</code>


| [[ORBAT Viewer]], [[BIS_fnc_ORBATAddGroupOverlay]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]], [[BIS_fnc_StrategicMapMouseButtonClick]] |SEEALSO=
| [[ORBAT Viewer]], [[BIS_fnc_ORBATAddGroupOverlay]], [[BIS_fnc_ORBATAnimate]], [[BIS_fnc_ORBATConfigPreview]], [[BIS_fnc_ORBATGetGroupParams]], [[BIS_fnc_ORBATOpen]], [[BIS_fnc_ORBATRemoveGroupOverlay]], [[BIS_fnc_ORBATSetGroupFade]], [[BIS_fnc_ORBATSetGroupParams]], [[BIS_fnc_ORBATTooltip]], [[BIS_fnc_StrategicMapMouseButtonClick]] |SEEALSO=

Revision as of 22:42, 17 January 2021

Hover & click on the images for description

Description

Description:
Animates a Strategic Map.
Execution:
call
Groups:
Strategic

Syntax

Syntax:
[target,time] spawn BIS_fnc_StrategicMapAnimate
Parameters:
target: Config or Position - Either config path to target group, or absolute position in format [x,y,z] or [x,y]
time: Number - Commit time in seconds
Return Value:
Boolean - true when animation is applied

Examples

Example 1:
[ configFile >> "CfgORBAT" >> "BIS" >> "B_1_A_1_2", 5] spawn BIS_fnc_StrategicMapAnimate;

Additional Information

See also:
ORBAT ViewerBIS_fnc_ORBATAddGroupOverlayBIS_fnc_ORBATAnimateBIS_fnc_ORBATConfigPreviewBIS_fnc_ORBATGetGroupParamsBIS_fnc_ORBATOpenBIS_fnc_ORBATRemoveGroupOverlayBIS_fnc_ORBATSetGroupFadeBIS_fnc_ORBATSetGroupParamsBIS_fnc_ORBATTooltipBIS_fnc_StrategicMapMouseButtonClick

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


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