BIS_fnc_traceBullets

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Revision as of 01:28, 27 March 2015 by Benargee (talk | contribs) (my note)
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Hover & click on the images for description

Description

Description:
/*

	Description:
	Visualizes bullet trajectories.
	NOTE: Currently works only for player in a single instance

	Parameter(s):
		0: OBJECT - unit who's bullets will be visualized
		1: (Optional) NUMBER - max trajectories (default 10)

	Returns:
	Nothing
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
Execution:
call
Groups:
Uncategorised

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:
[player] spawn BIS_fnc_traceBullets;
Example 2:
[player, 20] spawn BIS_fnc_traceBullets;
Example 3:
[player, 0] spawn BIS_fnc_traceBullets; //remove bullet tracing

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on March 26, 2015 - 23:25 (UTC)
Benargee
(A3 1.40)
  • Shooting bullets over water will show wavy lines that move with motion of the waves. This is probably due to using the wrong getPos variants when drawing 3D lines.
  • This function can only be used on one shooter in a single instance. If you want to use it on another shooter, you need to restart the mission.