BIS fnc wpFormation: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|Multiplayer Effects(...)
m (Text replacement - "{{Function" to "{{RV|type=function ")
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{{Function| TKOH|1.00|gr1= Waypoints| FORMATION [[Custom_Waypoints|custom waypoint]].
{{RV|type=function
| TKOH|1.00|gr1= Waypoints| FORMATION [[Custom_Waypoints|custom waypoint]].


Player must stay within certain radius and angle towards followed vehicle.
Player must stay within certain radius and angle towards followed vehicle.

Revision as of 12:46, 24 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
spawn
Groups:
Waypoints

Syntax

Syntax:
Syntax needed
Parameters:
failCode: Number - Code executed if unit spends too long outside formation
maxTime: Number - Time required to be spent in formation (default: 0)
When > 0, waypoint is completed once maxTime was reached.
When <= 0, waypoint is completed only when waypoint condition was met (always false in Function execution), and failCode is executed once maxTime is reached.
relPos: Array - in format [relDist, relAngle]
relDist: Number - required distance in meters from followed target (default: 100m)
relAngle Number - required relative angle in degrees from followed target (default: 180)
diffAlt: Number - Altitude tolerance in meters (default: -1)
visualize: Boolean - true to show hint (default: false)
Return Value:
Return value needed

Examples

Example 1:
[player, dude, 80, {HSim_keptFormation = false}, -60, [80,160], 20, true] BIS_fnc_wpFormation;

Additional Information

See also:
See also needed

Notes

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