LOD resolutions: Difference between revisions

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(Created page with "In Arma 3 the following numbers are used to identify LODs by resolution: * Geomerty - 1 * 1e13 * Geometry Simple - 2 * 1e13 * Geometry Phys Old - 3 * 1e13 * Geometry Phys - 4...")
 
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In Arma 3 the following numbers are used to identify LODs by resolution:
In Arma 3 the following numbers are used to identify LODs by resolution:


* Geomerty - 1 * 1e13
{| class="wikitable - sortable"
* Geometry Simple - 2 * 1e13
! LOD !! Value
* Geometry Phys Old - 3 * 1e13
|-
* Geometry Phys - 4 * 1e13
| Geometry || 1 * 1e13
* Memory - 1 * 1e15
|-
* Land Contact - 2 * 1e15
| Geometry Simple || 2 * 1e13
* Road Way - 3 * 1e15
|-
* Paths - 4 * 1e15
| Geometry Phys Old || 3 * 1e13
* Hit Points - 5 * 1e15
|-
* View Geometry - 6 * 1e15
| Geometry Phys || 4 * 1e13
* Fire Geometry - 7 * 1e15
|-
* View Cargo Geometry - 8 * 1e15
| Memory || 1 * 1e15
* View Cargo Geometry Max - 8.99 * 1e15
|-
* View Pilot Geometry - 13 * 1e15
| Land Contact || 2 * 1e15
* View Gunner Geometry - 15 * 1e15
|-
* Fire Gunner Geometry - 16 * 1e15
| Road Way || 3 * 1e15
* Sub Parts - 17 * 1e15
|-
* Shadow Volume Cargo - 18 * 1e15
| Paths || 4 * 1e15
* Shadow Volume Cargo Max - 18.99 * 1e15
|-
* Shadow Volume Pilot - 19 * 1e15
| Hit Points || 5 * 1e15
* Shadow Volume Gunner - 20 * 1e15
|-
* Wreck - 21 * 1e15
| View Geometry || 6 * 1e15
* View Gunner - 1000
|-
* View Pilot - 1100
| Fire Geometry || 7 * 1e15
* View Cargo - 1200
|-
* View Cargo Max - 1299
| View Cargo Geometry || 8 * 1e15
* Shadow Volume - 10000
|-
* Shadow Volume Max - 10000
| View Cargo Geometry Max || 8.99 * 1e15
* Shadow Buffer - 11000
|-
* Shadow Buffer Max - 11999
| View Pilot Geometry || 13 * 1e15
|-
| View Gunner Geometry || 15 * 1e15
|-
| Fire Gunner Geometry || 16 * 1e15
|-
| Sub Parts || 17 * 1e15
|-
| Shadow Volume Cargo || 18 * 1e15
|-
| Shadow Volume Cargo Max || 18.99 * 1e15
|-
| Shadow Volume Pilot || 19 * 1e15
|-
| Shadow Volume Gunner || 20 * 1e15
|-
| Wreck || 21 * 1e15
|-
| View Gunner || 1000
|-
| View Pilot || 1100
|-
| View Cargo || 1200
|-
| View Cargo Max || 1299
|-
| Shadow Volume || 10000
|-
| Shadow Volume Max || 10999
|-
| Shadow Buffer || 11000
|-
| Shadow Buffer Max || 11999
|}
 
Related script commands [[allLODs]], [[selectionPosition]], [[selectionNames]]

Latest revision as of 13:23, 21 May 2021

In Arma 3 the following numbers are used to identify LODs by resolution:

LOD Value
Geometry 1 * 1e13
Geometry Simple 2 * 1e13
Geometry Phys Old 3 * 1e13
Geometry Phys 4 * 1e13
Memory 1 * 1e15
Land Contact 2 * 1e15
Road Way 3 * 1e15
Paths 4 * 1e15
Hit Points 5 * 1e15
View Geometry 6 * 1e15
Fire Geometry 7 * 1e15
View Cargo Geometry 8 * 1e15
View Cargo Geometry Max 8.99 * 1e15
View Pilot Geometry 13 * 1e15
View Gunner Geometry 15 * 1e15
Fire Gunner Geometry 16 * 1e15
Sub Parts 17 * 1e15
Shadow Volume Cargo 18 * 1e15
Shadow Volume Cargo Max 18.99 * 1e15
Shadow Volume Pilot 19 * 1e15
Shadow Volume Gunner 20 * 1e15
Wreck 21 * 1e15
View Gunner 1000
View Pilot 1100
View Cargo 1200
View Cargo Max 1299
Shadow Volume 10000
Shadow Volume Max 10999
Shadow Buffer 11000
Shadow Buffer Max 11999

Related script commands allLODs, selectionPosition, selectionNames