camCreate – Talk
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--[[User:WGL.Q|WGL.Q]] 10:44, 5 August 2006 (CEST) | --[[User:WGL.Q|WGL.Q]] 10:44, 5 August 2006 (CEST) | ||
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Read it again......... | |||
''In version 1.90+ createVehicle is a valid replacement '''(with special consideration to locality).''''' | |||
The statement was qualified with regards the locality issue. | |||
[[User:Planck|Planck]] 11:21, 5 August 2006 (CEST) |
Revision as of 11:21, 5 August 2006
Notes from before the conversion:
In multiplayer camCreated objects are only visible locally (meaning they are client-side effects). In version 1.90+ createVehicle is a valid replacement (with special consideration to locality).
its not a valid replacement. one needs both.
rough, they both serve different purposes. think about sometimes you only want effects on one players computer.
example by Dinger:
camcreate vs. CV: for example, with a DPICM shell, when the shell fuzes.
it sends to allclients a function call (using createunit) with the details of the effects.
each client camcreates the bomblets though.
--WGL.Q 10:44, 5 August 2006 (CEST)
Read it again.........
In version 1.90+ createVehicle is a valid replacement (with special consideration to locality).
The statement was qualified with regards the locality issue.
Planck 11:21, 5 August 2006 (CEST)