camCreate – Talk

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--[[User:WGL.Q|WGL.Q]] 10:44, 5 August 2006 (CEST)
--[[User:WGL.Q|WGL.Q]] 10:44, 5 August 2006 (CEST)
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Read it again.........
''In version 1.90+ createVehicle is a valid replacement '''(with special consideration to locality).'''''
The statement was qualified with regards the locality issue.
[[User:Planck|Planck]] 11:21, 5 August 2006 (CEST)

Revision as of 11:21, 5 August 2006

Notes from before the conversion: In multiplayer camCreated objects are only visible locally (meaning they are client-side effects). In version 1.90+ createVehicle is a valid replacement (with special consideration to locality).

its not a valid replacement. one needs both.

rough, they both serve different purposes. think about sometimes you only want effects on one players computer.


example by Dinger: camcreate vs. CV: for example, with a DPICM shell, when the shell fuzes. it sends to allclients a function call (using createunit) with the details of the effects. each client camcreates the bomblets though.

--WGL.Q 10:44, 5 August 2006 (CEST)


Read it again.........

In version 1.90+ createVehicle is a valid replacement (with special consideration to locality).

The statement was qualified with regards the locality issue.

Planck 11:21, 5 August 2006 (CEST)