weaponsItems – Talk

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(→‎bipod: new section)
Line 31: Line 31:


Fixed on dev [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 13:48, 11 September 2015 (CEST)
Fixed on dev [[User:Killzone Kid|Killzone Kid]] ([[User talk:Killzone Kid|talk]]) 13:48, 11 September 2015 (CEST)
== bipod ==
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on March 16, 2015 - 12:07 (UTC)</dd>
<dt class="note">[[User:Jezuro|Jezuro]]</dt>
<dd class="note">
Since revision 129742, this command also returns an attached bipod.
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Revision as of 13:49, 11 September 2015

no magazine in weapon

Posted on October 25, 2014 - 01:45 (UTC)
DreadedEntity
If you use this command on a unit that does not have a magazine loaded, the array containing magazine info is not included (_this select 4). Sample output with running "hint str weaponsItems player;" after manually removing the magazines from the weapons.
Tested with "B_Soldier_F". [ [ "arifle_MX_ACO_pointer_F", "", "acc_pointer_IR", "optic_Aco" ], [ "hgun_P07_F", "", "", "" ] ] You can use this code to easily check if an array element exists (note the curly brackets): if (isNil {_weaponsItemsOutput select 4}) then {hint "No magazine is loaded";} The output does not follow a specific weapon order, weapons will be listed in the order they were picked up or added through script.
This command returns an empty array if the unit has no weapons equipped.
All of this was tested in A3 1.32.127785

Fixed on dev Killzone Kid (talk) 13:48, 11 September 2015 (CEST)

bipod

Posted on March 16, 2015 - 12:07 (UTC)
Jezuro
Since revision 129742, this command also returns an attached bipod.