Alef/Sandbox – User

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Erentar moved page alef's Sandbox to User:Alef/Sandbox: Bot: Moved page)
 
(8 intermediate revisions by 2 users not shown)
Line 13: Line 13:
playerResurrectScript = "onPlayerResurrect.sqs";
playerResurrectScript = "onPlayerResurrect.sqs";
teamSwitchScript = "onTeamSwitch.sqs";
teamSwitchScript = "onTeamSwitch.sqs";
</pre>


JIP will not init player pointer until some time has elapsed.
What exaclty reports isPlayer then in that time?
<pre>
init.sqf:
// JIP test
_u=player;
_s=format["1:%1 2:%2 3:%3 4:%4",
isNull player,
isPlayer player, // the pointer
isPlayer _u, // the pointed object ?
player,
];
</pre>


<pre>
class Missions { class Mission0 {
class Missions { class Mission0 {
   template=Mission0.Sara;
   template=Mission0.Sara;
Line 37: Line 22:
};  
};  
</pre>
</pre>
autoexec?<br>
 
[[Image:Biki.png]][[Image:Biki.png]]<br>
[[Category:Sandbox]]
[[Image:Biki.png]][[Image:Biki.png]]

Latest revision as of 04:47, 3 December 2018

Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync. what if run sync {Code} in killed EH?

scriptsPath = "scripts\";
startupScript = "";
cameraScript = "";
playerKilledScript = "onPlayerKilled.sqs";
playerRespawnScript = "onPlayerRespawn.sqs";
playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs";
playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs";
playerResurrectScript = "onPlayerResurrect.sqs";
teamSwitchScript = "onTeamSwitch.sqs";


class Missions { class Mission0 {
  template=Mission0.Sara;
  param1=1;
  param2=2;
  cadetMode=0;
};