Alef/Sandbox – User

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 23: Line 23:
};  
};  
</pre>
</pre>
autoexec?
autoexec?<br>
[[Image:Biki.png]][[Image:Biki.png]]<br>
[[Image:Biki.png]][[Image:Biki.png]]

Revision as of 19:34, 7 December 2008

Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync. what if run sync {Code} in killed EH?

scriptsPath = "scripts\";
startupScript = "";
cameraScript = "";
playerKilledScript = "onPlayerKilled.sqs";
playerRespawnScript = "onPlayerRespawn.sqs";
playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs";
playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs";
playerResurrectScript = "onPlayerResurrect.sqs";
teamSwitchScript = "onTeamSwitch.sqs";
class Missions { class Mission0 {
  template=Mission0.Sara;
  param1=1;
  param2=2;
  cadetMode=0;
}; 

autoexec?
Biki.pngBiki.png
Biki.pngBiki.png