Alef/Sandbox – User

From Bohemia Interactive Community
< User:Alef
Revision as of 11:10, 14 April 2009 by Alef (talk | contribs)
Jump to navigation Jump to search

Try setVehicleInit in "killed" EH.
addEventHandler "init" on createVehicle?
EH runs a {Code}, that means, sync. what if run sync {Code} in killed EH?

scriptsPath = "scripts\";
startupScript = "";
cameraScript = "";
playerKilledScript = "onPlayerKilled.sqs";
playerRespawnScript = "onPlayerRespawn.sqs";
playerRespawnOtherUnitScript = "onPlayerRespawnOtherUnit.sqs";
playerRespawnSeagullScript = "onPlayerRespawnAsSeagull.sqs";
playerResurrectScript = "onPlayerResurrect.sqs";
teamSwitchScript = "onTeamSwitch.sqs";

JIP will not init player pointer until some time has elapsed. What exaclty reports isPlayer then in that time?

init.sqf:
// JIP test
_u=player;
_s=format["1:%1 2:%2 3:%3 4:%4",
 isNull player,
 isPlayer player, // the pointer
 isPlayer _u, // the pointed object ?
 player,
];
class Missions { class Mission0 {
  template=Mission0.Sara;
  param1=1;
  param2=2;
  cadetMode=0;
}; 

autoexec?
Biki.pngBiki.png
Biki.pngBiki.png