Dwarden/Sandbox – User

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==MP==
==MP==
*
*
** expands anti-TeamKill wish above: please create a TK counter with following features --[[User:Dwarden|Dwarden]]
** anti-TeamKill wishes: please create a TK counter with following features --[[User:Dwarden|Dwarden]]
***1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter
***1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter [[User:Dwarden|Dwarden]]
***2) TK counter decreases over time (server option)  
***2) TK counter decreases over time (server option) [[User:Dwarden|Dwarden]]
***3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option))
***3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option)) [[User:Dwarden|Dwarden]]
***4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim
***4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim [[User:Dwarden|Dwarden]]
***5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse)
***5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse) [[User:Dwarden|Dwarden]]
* Anti-spam feature (server option) --[[User:Dwarden|Dwarden]]
* Anti-spam feature (server option) --[[User:Dwarden|Dwarden]]
** works same way like TK counter, with own max threshold (lines / words per time frame (server option)), decreases over time (server option)
** works same way like TK counter, with own max threshold (lines / words per time frame (server option)), decreases over time (server option) [[User:Dwarden|Dwarden]]
** also can be configured against vote spamming (server option)
** also can be configured against vote spamming (server option) [[User:Dwarden|Dwarden]]
** offender is muted from channel(s) when reaching threshold (server option)
** offender is muted from channel(s) when reaching threshold (server option) [[User:Dwarden|Dwarden]]
* Voice chat / Custom sounds / Radio sounds related features--[[User:Dwarden|Dwarden]]
* Voice chat / Custom sounds / Radio sounds related features--[[User:Dwarden|Dwarden]]
** Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one)
** Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one) [[User:Dwarden|Dwarden]]
** ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately
** ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately [[User:Dwarden|Dwarden]]
** ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc.
** ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc. [[User:Dwarden|Dwarden]]
** ability for server admin to globally mute voice chat and/or custom sounds for selected player
** ability for server admin to globally mute voice chat and/or custom sounds for selected player [[User:Dwarden|Dwarden]]
* Interface suggestion for Chat History:--[[User:Dwarden|Dwarden]]
* Interface suggestion for Chat History:--[[User:Dwarden|Dwarden]]
** new standalone GUI window for Chat text messages and Engine info/warning etc. messages with 3 sub-sections:
** new standalone GUI window for Chat text messages and Engine info/warning etc. messages with 3 sub-sections: [[User:Dwarden|Dwarden]]
***A) Combined (both chat and engine messages)  
***A) Combined (both chat and engine messages) [[User:Dwarden|Dwarden]]
***B) Chat only  
***B) Chat only [[User:Dwarden|Dwarden]]
***C) Engine messages only (switchable via menu same way like Options)
***C) Engine messages only (switchable via menu same way like Options) [[User:Dwarden|Dwarden]]
** new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way)
** new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way) [[User:Dwarden|Dwarden]]


==Realism==
==Realism==
* Weapon resting feature
* Weapon resting feature --[[User:Dwarden|Dwarden]]
** ability to rest weapon (similar way like in Red Orchestra Ostfront 41-45) at objects, obstacles, vehicles etc to  
** ability to rest weapon (similar way like in Red Orchestra Ostfront 41-45) at objects, obstacles, vehicles etc to [[User:Dwarden|Dwarden]]
** improves aim precision in similar way how hold breath but with way better stability  
** improves aim precision in similar way how hold breath but with way better stability [[User:Dwarden|Dwarden]]
** no breath penalty but prevents player from fast move from spot
** no breath penalty but prevents player from fast move from spot [[User:Dwarden|Dwarden]]
** expand to include deployable bidpod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming
** expand to include deployable bidpod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming [[User:Dwarden|Dwarden]]


* Climbing over small objects / obstacles
* Climbing over small objects / obstacles --[[User:Dwarden|Dwarden]]
** Ingame there is already climb over animation for certain fence
** Ingame there is already climb over animation for certain fence [[User:Dwarden|Dwarden]]


* Grass effect on long distance
* Grass effect on long distance --[[User:Dwarden|Dwarden]]
** first problem is horizont, You are at hill peak but can't see anything due to grass
** first problem is horizont, You are at hill peak but can't see anything due to grass [[User:Dwarden|Dwarden]]


* AI changes
* AI changes --[[User:Dwarden|Dwarden]]
** AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / insta precise response)
** AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / insta precise response) [[User:Dwarden|Dwarden]]
** AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits
** AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits [[User:Dwarden|Dwarden]]


[[Category:Sandbox]]
[[Category:Sandbox]]

Revision as of 01:10, 25 December 2006

MP

    • anti-TeamKill wishes: please create a TK counter with following features --Dwarden
      • 1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter Dwarden
      • 2) TK counter decreases over time (server option) Dwarden
      • 3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option)) Dwarden
      • 4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim Dwarden
      • 5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse) Dwarden
  • Anti-spam feature (server option) --Dwarden
    • works same way like TK counter, with own max threshold (lines / words per time frame (server option)), decreases over time (server option) Dwarden
    • also can be configured against vote spamming (server option) Dwarden
    • offender is muted from channel(s) when reaching threshold (server option) Dwarden
  • Voice chat / Custom sounds / Radio sounds related features--Dwarden
    • Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one) Dwarden
    • ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately Dwarden
    • ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc. Dwarden
    • ability for server admin to globally mute voice chat and/or custom sounds for selected player Dwarden
  • Interface suggestion for Chat History:--Dwarden
    • new standalone GUI window for Chat text messages and Engine info/warning etc. messages with 3 sub-sections: Dwarden
      • A) Combined (both chat and engine messages) Dwarden
      • B) Chat only Dwarden
      • C) Engine messages only (switchable via menu same way like Options) Dwarden
    • new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way) Dwarden

Realism

  • Weapon resting feature --Dwarden
    • ability to rest weapon (similar way like in Red Orchestra Ostfront 41-45) at objects, obstacles, vehicles etc to Dwarden
    • improves aim precision in similar way how hold breath but with way better stability Dwarden
    • no breath penalty but prevents player from fast move from spot Dwarden
    • expand to include deployable bidpod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming Dwarden
  • Climbing over small objects / obstacles --Dwarden
    • Ingame there is already climb over animation for certain fence Dwarden
  • Grass effect on long distance --Dwarden
    • first problem is horizont, You are at hill peak but can't see anything due to grass Dwarden
  • AI changes --Dwarden
    • AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / insta precise response) Dwarden
    • AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits Dwarden