Dwarden/Sandbox – User

From Bohemia Interactive Community
< User:Dwarden
Revision as of 01:03, 25 December 2006 by Dwarden (talk | contribs) (some more ideas in work)
Jump to navigation Jump to search

MP

    • expands anti-TeamKill wish above: please create a TK counter with following features --Dwarden
      • 1) there should be points for TeamKill, TeamDamage, TeamVehicleDamage, TeamVehicleKill, TeamStructureDamage, TeamStructureKill etc. (each as server options) increasing TK counter
      • 2) TK counter decreases over time (server option)
      • 3) when TK counter reach max threshold value (server option) then player is auto-kicked (1st time, 2nd kick results into ban XY min. (server option))
      • 4) include victim vote (server option) Punish / Forgive / Nothing (empty vote), where punish double TK points and forgive removes TK points for that action against voting victim
      • 5) each violation (counter increase) gives offending player warning via chat (no counter values given to avoid abuse)
  • Anti-spam feature (server option) --Dwarden
    • works same way like TK counter, with own max threshold (lines / words per time frame (server option)), decreases over time (server option)
    • also can be configured against vote spamming (server option)
    • offender is muted from channel(s) when reaching threshold (server option)
  • Voice chat / Custom sounds / Radio sounds related features--Dwarden
    • Icon + Name of player indicating that he is actually using voice chat (option-able, easiest to get own separated GUI window like Options one)
    • ability to disable (mute) voice chat and/or custom sounds / radio sounds for each player separately
    • ability to disable (mute) voice chat and/or custom sounds / radio sounds for squad / group / channel / all / etc.
    • ability for server admin to globally mute voice chat and/or custom sounds for selected player
  • Interface suggestion for Chat History:--Dwarden
    • new standalone GUI window for Chat text messages and Engine info/warning etc. messages with 3 sub-sections:
      • A) Combined (both chat and engine messages)
      • B) Chat only
      • C) Engine messages only (switchable via menu same way like Options)
    • new key bind to show/hide this GUI window on the fly (of course can be closed by mouse or call by mouse, needs new menu entry Chat for mouse way)

Realism

  • Weapon resting feature
    • ability to rest weapon (similar way like in Red Orchestra Ostfront 41-45) at objects, obstacles, vehicles etc to
    • improves aim precision in similar way how hold breath but with way better stability
    • no breath penalty but prevents player from fast move from spot
    • expand to include deployable bidpod (sniper rifles, LMGs, MGs) and tripod (HMGs etc.) with similar effect on aiming
  • Climbing over small objects / obstacles
    • Ingame there is already climb over animation for certain fence
  • Grass effect on long distance
    • first problem is horizont, You are at hill peak but can't see anything due to grass
  • AI changes
    • AI reactions need to be more chaotic with longer RND response times (instead of just do nothing / insta precise response)
    • AI aim at longer distance `should be` less accurate, especially if target is moving or close/behind trees and bushes instead actual insta precision hits