GranQ/Sandbox – User

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== Weapons, Magazines and picture ==
Weapon Animation/Adding bipod functionality
Thanks to [[Killswitch's Sandbox]].
== Introduction  ==  
This guide is for adding bipod to a weapon which doesn't inherit it from another prefab.
It assumes you already have the weapon setup, animated in all other aspects and solely focus on the bipod.
 
 
[[File:bipod tutorial deploymentpoints.jpg|thumb|Add new Deployment points under the SCR_WeaponAttachmentsStorageComponent]]
 
 


{| border="1" cellspacing="0" cellpadding="5" align="left"
! Weapon
! Magazine
! Inventory picture
|-
|AK74
|30Rnd_545x39_AK
|\CA\weapons\data\equip\w_ak74_ca.paa
|-
|AK74GL
|1Rnd_HE_GP25
|\CA\weapons\data\equip\w_ak74gp25_ca.paa
|-
|AKS74UN
|30Rnd_545x39_AKSD
|\CA\weapons\data\equip\w_aks74un_ca.paa
|-
|AKS74PSO
|30Rnd_545x39_AK
|\CA\weapons3\data\W_aks74pso_CA.paa
|-
|SVD
|10Rnd_762x54_SVD
|\CA\weapons\data\equip\w_SVD_ca.paa
|-
|KSVK
|5Rnd_127x108_KSVK
|\CA\weapons3\data\W_ksvk_CA.paa
|-
|PK
|100Rnd_762x54_PK
|\CA\weapons\data\equip\w_pk_ca.paa
|-
|RPG7V
|PG7V, PG7VR
|\CA\weapons\data\equip\w_rpg7_ca.paa
|-
|Strela
|Strela
|\CA\weapons\data\equip\w_9k32_ca.paa
|-
|M16A2
|30Rnd_556x45_Stanag
|\CA\weapons\data\equip\w_m16_ca.paa
|-
|M16A2GL
|1Rnd_HE_M203
|\CA\weapons\data\equip\w_m16m203_ca.paa
|-
|M16A4
|30Rnd_556x45_Stanag
|\CA\weapons3\data\W_m16a4_CA.paa
|-
|M16A4_ACG
|30Rnd_556x45_Stanag
|\CA\weapons3\data\W_m16a4_acg_CA.paa
|-
|M16A4_ACG_GL
|1Rnd_HE_M203
|\CA\weapons3\data\W_m16a4_acg_gl_CA.paa
|-
|M16A4_GL
|1Rnd_HE_M203
|
|-
|M24
|5Rnd_762x51_M24
|\CA\weapons\data\equip\w_m24_green_ca.paa
|-
|M107
|10Rnd_127x99_m107
|\CA\weapons3\data\W_m107_CA.paa
|-
|M240
|100Rnd_762x51_M240
|\CA\weapons\data\equip\w_m240_ca.paa
|-
|M249
|200Rnd_556x45_M249
|\CA\weapons\data\equip\w_m249_ca.paa
|-
|M4
|30Rnd_556x45_Stanag
|\ca\Weapons\Data\equip\w_m4_ca.paa
|-
|M4AIM
|30Rnd_556x45_Stanag
|\CA\weapons\data\equip\w_m4aim_ca.paa
|-
|M4SPR
|20Rnd_556x45_Stanag
|\CA\weapons\data\equip\w_spr_ca.paa
|-
|M4GL
|1Rnd_HE_M203
|\CA\weapons\data\equip\w_m4gl_acog_ca.paa
|-
|M4A1SD
|30Rnd_556x45_StanagSD
|\CA\weapons\data\equip\w_m4SD_aim_ca.paa
|-
|MP5SD
|30Rnd_9x19_MP5SD
|\CA\weapons\data\equip\W_HKM5_SD6_CA.paa
|-
|MP5A5
|30Rnd_9x19_MP5
|\CA\weapons\data\equip\W_HKM5_A5_CA.paa
|-
|M136
|M136
|\CA\weapons\data\equip\W_m136_launcher_CA.paa
|-
|Stinger
|Stinger
|\CA\weapons\data\equip\w_fim92_ca.paa
|-
|Binocular
|
|\CA\weapons\data\equip\w_binocular_ca.paa
|-
|Laserdesignator
|Laserbatteries
|\Ca\weapons\Data\Equip\W_SOFLAM_CA.paa
|-
|NVGoggles
|
|\CA\weapons\data\equip\w_nvg_ca.paa
|-
|}
[[Category:Sandbox]]
[[Category:Sandbox]]

Revision as of 20:26, 28 October 2023

Weapon Animation/Adding bipod functionality

Introduction

This guide is for adding bipod to a weapon which doesn't inherit it from another prefab. It assumes you already have the weapon setup, animated in all other aspects and solely focus on the bipod.


Add new Deployment points under the SCR_WeaponAttachmentsStorageComponent