Killswitch/Sandbox – User

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};</pre>
};</pre>
(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.)
(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.)
== ArmA server config file example ==
<pre>// comments are written with "//" in front of them.
//
// Example server.cfg
//
password = "xyz"; // password required to connect to server
passwordAdmin = "xyzxyz"; // admin password. Use "#login xyzxyz" in global chat in-game to login as admin
// The name of our server
hostname="Example OFP server";
// Welcome message. This is a list of strings
// separated by comma signs. Each string will be
// displayed on a new line. The example motd below
// will display two lines
motd[]= {
"Welcome to the Example OFP server.",
"Have fun!"
};
motdInterval=1; // if motd has multiple lines this setting
// determines the delay in seconds between showing
// lines (default is 5 seconds).
voteMissionPlayers=3; // start voting for missions when 3 players connect
voteThreshold=0.33; // when one third agrees, this is enough to confirm a vote
reportingIP=""; // private server - don't report
// Use "armedass.master.gamespy.com" to
// report to the master server
checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check
kickduplicate=1; // do not allow duplicate id
// If equalModRequired is set, players will need
// to connect to the server using the *exact same*
// -mod=... shortcut parameter the server is using.
//
// As an example: if the server was started with
//
//        -mod=@mymod
//
// all players will need to have exactly that parameter
// in their shortcuts. Note that the argument ("@mymod")
// is case significant. In other words, if a player used
// "-mod=@MyMod" connection would be refused.
//
equalModRequired=1;
class Missions {}; // an empty Missions class will lead to
// players being presented with the full
// list of missions the server has.
// Players will have to vote
// to select a mission
</pre>


[[Category:Sandbox]]
[[Category:Sandbox]]

Revision as of 17:00, 4 March 2007

Title

Regular paragraph of text. Talk talk blah blah.

Subtitle

Subsection text.

Sub-subtitle

Even more text.

A config.cpp snippet inside a <pre> environment:

class CfgPatches
{
	class Something
	{
		units[] = {};
		weapons[] = {};
		requiredAddons[] = {};
		requiredVersion=1.00;
	};
};

(A "pre environment" will result in tabs being rendered properly. This is useful for presenting properly indented code.)

ArmA server config file example

// comments are written with "//" in front of them.

//
// Example server.cfg
//
password = "xyz";		// password required to connect to server
passwordAdmin = "xyzxyz";	// admin password. Use "#login xyzxyz" in global chat in-game to login as admin

// The name of our server
hostname="Example OFP server";

// Welcome message. This is a list of strings
// separated by comma signs. Each string will be
// displayed on a new line. The example motd below
// will display two lines
motd[]= {
	"Welcome to the Example OFP server.",
	"Have fun!"
}; 
motdInterval=1; 		// if motd has multiple lines this setting
				// determines the delay in seconds between showing
				// lines (default is 5 seconds).

voteMissionPlayers=3;		// start voting for missions when 3 players connect
voteThreshold=0.33;		// when one third agrees, this is enough to confirm a vote

reportingIP=""; 		// private server - don't report
				// Use "armedass.master.gamespy.com" to
				// report to the master server

checkfiles[]={"HWTL\dta\data3d.pbo","dta\data3d.pbo"}; //list of files to check
kickduplicate=1;		// do not allow duplicate id

// If equalModRequired is set, players will need
// to connect to the server using the *exact same*
// -mod=... shortcut parameter the server is using.
//
// As an example: if the server was started with
//
//        -mod=@mymod
//
// all players will need to have exactly that parameter
// in their shortcuts. Note that the argument ("@mymod")
// is case significant. In other words, if a player used
// "-mod=@MyMod" connection would be refused.
//
equalModRequired=1;

class Missions {};		// an empty Missions class will lead to
				// players being presented with the full
				// list of missions the server has.
				// Players will have to vote
				// to select a mission