UNN/Sandbox – User

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Ok, my first tentative steps at editing a Wiki page.

About

Along with the playing Operation Flashpoint developed by BIS. My main interest is anything to do with scripting OFP. Over the years I have tried to develop scripted systems for some of the excellent third party Addons, developed by like-minded fans of OFP.


While I'm always happy to assist, if I can, anyone working on OFP Missions and Addons. I tend to gravitate towards relatively complex systems that allow multiple Addons to work together in game.


My ultimate goal is to produce all the required addons that are not currently available in OFP\Arma. To build a large, persistent battle field. Allowing at least two players to wage war over Air,Land & Sea in Multi Player. These two opposing nations will have all the resources and facilities you would expect from technologically advanced countries. Well I did say I like complex systems.

I think it's a worthy goal to aim for, just don't expect it any time soon :-)

Armed Assualt Addons & Future Projects

Personel Addons

These are my own, pet projects for Armed Assault:

AI Air Traffic Control Addons

I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet. But it does form the bare bones.

Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.

AI Air Traffic Control Addons - Flashpoint1985 Forums

AI Forward Observer & Indirect fire Addons

AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself.

Thanks to Armed Assaults new scripting commands, I should be able to fix some of the problems I encountered.

RKSL Studios Partnership

flag uk.gif RKSL Studios



Operation Flashpoint Addons

Personel Addons

These are my own, pet projects for Operation Flashpoint:

AI Air Traffic Control Addons

I've been experimenting with AI aircraft for a while, trying to get them to land and take off from a variety of different runways. I managed to get what I was after, some time back, but it still required a load of scripting to use them in a mission. So I put together this system, it does not live up to it's title of Air Traffic Control as yet. But it does form the bare bones.

AI Air Traffic Control Addons - Flashpoint1985 Forums

AI Forward Observer & Indirect fire Addons

AI Forward Observer capable of calling in indirect fire over a predefined area. Observers have the same eyesight quality as Snipers, with the added advantage of using Binoculars more effectively than regular AI, in the role of static observation. This provides them with an enhanced detection ability of about 1000+ meters (depending on terrain and target type), while keeping within the confines of the game engine itself.

RKSL Studios Partnership

flag uk.gif RKSL Studios

1982 Flashpoint in the Falklands

flag argentina.gif flag uk.gif 1982 Flashpoint in the Falklands

Cooperative & Third party Addons

These are some of the Addons made by various people and MOD groups for OFP. That I am pleased, to be associated with:

CSJ's Iroquois Huey Pack and MedEvac / Dustoff

Iroquois Huey Pack and MedEvac - Download

CSJ's MRF Tango Boats

MRF Tango Boats - Download

CSJ's Special Operations Craft - Riverine

Special Operations Craft : Riverine - Download

Project MCAR

Psy Productions

MCAR Beta3 - Download

Hawks Nimitz (Manned)

Hawks Nimitz (Manned) - Download

Scripting Articles

Some articles I plan on writing, so I can better understand how OFP & Arma work.

Multiplayer Startup

User Actions - Interaction in Multi Player

Global Arrays - Interaction in Multi Player