a && b: Difference between revisions

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| [[Boolean]] <nowiki>=</nowiki> a '''&&''' b |= Syntax
| a '''&&''' b |= Syntax
|p1= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 1
|p1= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 1
|p2= b: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 2
|p2= b: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 2
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|s2= [[Boolean]] <nowiki>=</nowiki> a '''&&''' {b} (''Only available since ArmA 2:OA v1.62.'') |= Syntax
|s2= a '''&&''' {b} &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; (''Available since ArmA 2:OA v1.62.'') |= Syntax
|p21= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 1
|p21= a: [[Boolean]] - Test condition or variable that returns [[Boolean]]. |= Parameter 1
|p22= b: [[Boolean]] -  Test condition or variable that returns [[Boolean]]. It is not evaluated if '''a''' returns as [[false]]. |= Parameter 2
|p22= b: [[Boolean]] -  Test condition or variable that returns [[Boolean]]. It is not evaluated if '''a''' returns as [[false]]. |= Parameter 2

Revision as of 17:02, 23 December 2015

Hover & click on the images for description

Description

Description:
Returns true only if both conditions are true. In case of the alternative syntax, lazy evaluation is used (if left operand is false, evaluation of the right side is skipped completely). Identical to: a and b
Multiplayer:
no special considerations
Groups:
Uncategorised

Syntax

Syntax:
a && b
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Boolean - Test condition or variable that returns Boolean.
Return Value:
Boolean

Alternative Syntax

Syntax:
a && {b}         (Available since ArmA 2:OA v1.62.)
Parameters:
a: Boolean - Test condition or variable that returns Boolean.
b: Boolean - Test condition or variable that returns Boolean. It is not evaluated if a returns as false.
Return Value:
Boolean

Examples

Example 1:
if ((alive player) && (_enemycount == 0)) then {hint "you win !"}
Example 2:
if ((count _array > 0) && {(_array select 0) == player}) then {hint "It works! Without lazy evaluation it would throw an error if array was empty."}

Additional Information

See also:
andorOperators

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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