addCuratorEditableObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|=GROUP1" to "|GROUP1=")
m (fixed note and example formatting)
Line 25: Line 25:




|x1= <code>curatorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>car],[[true]] ];</code>|EXAMPLE1=  
|x1= <code>curatorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>car],[[true]]<nowiki>]</nowiki>;</code>|EXAMPLE1=  


____________________________________________________________________________________________
____________________________________________________________________________________________
Line 54: Line 54:
<dd class="note">
<dd class="note">
To continuously make all created objects editable for all Zeus use the following code:
To continuously make all created objects editable for all Zeus use the following code:
<syntaxhighlight lang="cpp">
<code>[[if]] [[isServer]] [[then]]
if (isServer) then
{
{
     [] spawn
     [] [[spawn]]
     {
     {
         while {true} do
         [[while]] {[[true]]} [[do]]
         {
         {
             {
             {
                     _x addCuratorEditableObjects
                     _x [[addCuratorEditableObjects]]
                     [
                     [
                         entities [[],['Logic'],true],
                         [[entities]] [[],['Logic'],[[true]] /*Include vehicle crew*/,[[true]] /*Exclude dead bodies*/],
                        true, //Include vehicle crew
                        [[true]]
                        true //Exclude dead bodies
                     ];
                     ];
             } count allCurators;
             } [[count]] [[allCurators]];
             sleep 60; //Change to whatever fits your needs
             [[sleep]] 60; [[a / b|/]]/Change [[to]] whatever fits your needs
         };
         };
     };
     };
};</syntaxhighlight>
};</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 18:56, 1 January 2021

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Multiplayer:
Can be executed only on server
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects,addCrew]
Parameters:
[objects,addCrew]: Array
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
curatorModule addCuratorEditableObjects [[car],true];

Additional Information

See also:
CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section


Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],['Logic'],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };