addCuratorEditableObjects: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.16|Game version=
|1.16


|serverExec= server
|serverExec= server


|gr1= Curator |GROUP1=
|gr1= Curator


| Register objects which can be edited by a curator. |DESCRIPTION=
| Register objects which can be edited by a curator.


| curatorObj [[addCuratorEditableObjects]] [objects, addCrew] |SYNTAX=
| curatorObj [[addCuratorEditableObjects]] [objects, addCrew]


|p1= '''curatorObj''': [[Object]] - Curator module. |PARAMETER1=
|p1= '''curatorObj''': [[Object]] - Curator module.


|p2= '''objects''': [[Array]] |PARAMETER2=
|p2= '''objects''': [[Array]]
   
   
|p3= '''addCrew''': [[Boolean]] |PARAMETER3=
|p3= '''addCrew''': [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code>|EXAMPLE1=
|x1= <code>MyCuratorModule [[addCuratorEditableObjects]] <nowiki>[[</nowiki>MyCar], [[true]]<nowiki>]</nowiki>;</code>




| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]] |SEEALSO=
| [[Curator]], [[allCurators]], [[removeCuratorEditableObjects]], [[curatorEditableObjects]]
}}
}}



Revision as of 01:02, 18 January 2021

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section


Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],['Logic'],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };