addCuratorEditableObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "Curator" to "Arma 3: Curator")
m (remove the insane indentation from note code)
Line 40: Line 40:
<code>[[if]] [[isServer]] [[then]]
<code>[[if]] [[isServer]] [[then]]
{
{
     [] [[spawn]]
  [] [[spawn]]
  {
     [[while]] {[[true]]} [[do]]
     {
     {
        [[while]] {[[true]]} [[do]]
      {
         {
         _x [[addCuratorEditableObjects]]
            {
        [
                    _x [[addCuratorEditableObjects]]
            [[entities]] [[],["Logic"],[[true]] /*Include vehicle crew*/,[[true]] /*Exclude dead bodies*/],
                    [
            [[true]]
                        [[entities]] [[],['Logic'],[[true]] /*Include vehicle crew*/,[[true]] /*Exclude dead bodies*/],
        ];
                        [[true]]
      } [[count]] [[allCurators]];
                    ];
      [[sleep]] 60; [[a / b|/]]/Change [[to]] whatever fits your needs
            } [[count]] [[allCurators]];
            [[sleep]] 60; [[a / b|/]]/Change [[to]] whatever fits your needs
        };
     };
     };
  };
};</code>
};</code>
</dd>
</dd>
</dl>
</dl>
<!-- DISCONTINUE Notes -->
<!-- DISCONTINUE Notes -->

Revision as of 00:31, 14 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Curator

Syntax

Syntax:
Syntax needed
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Return value needed

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };