addCuratorEditableObjects: Difference between revisions

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m (Text replacement - "</dd> </dl>" to "</dd> </dl>")
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|gr1= Curator
|gr1= Curator


| Register objects which can be edited by a curator.
|descr= Register objects which can be edited by a curator.


|s1=  curatorObj [[addCuratorEditableObjects]] [objects, addCrew]
|s1=  curatorObj [[addCuratorEditableObjects]] [objects, addCrew]

Revision as of 21:53, 13 June 2021

Hover & click on the images for description

Description

Description:
Register objects which can be edited by a curator.
Groups:
Curator

Syntax

Syntax:
curatorObj addCuratorEditableObjects [objects, addCrew]
Parameters:
curatorObj: Object - Curator module.
objects: Array
addCrew: Boolean
Return Value:
Nothing

Examples

Example 1:
MyCuratorModule addCuratorEditableObjects [[MyCar], true];

Additional Information

See also:
Arma 3: CuratorallCuratorsremoveCuratorEditableObjectscuratorEditableObjects

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 23, 2020 - 10:29 (UTC)
R3vo
To continuously make all created objects editable for all Zeus use the following code: if isServer then { [] spawn { while {true} do { { _x addCuratorEditableObjects [ entities [[],["Logic"],true /*Include vehicle crew*/,true /*Exclude dead bodies*/], true ]; } count allCurators; sleep 60; //Change to whatever fits your needs }; }; };