addItem: Difference between revisions

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|r1= [[Nothing]]
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|x1= <code>{{cc|identical to bluforUnit [[linkItem]] "NVGoggles", without the item having to go through inventory storage (and fail if storage space was missing)}}
|x1= <code>{{cc|identical to bluforUnit [[linkItem]] "NVGoggles"}}
{{cc|[[addItem]] then [[assignItem]] makes the item go through through inventory storage and fail if storage space was missing}}
bluforUnit [[addItem]] "NVGoggles";
bluforUnit [[addItem]] "NVGoggles";
bluforUnit [[assignItem]] "NVGoggles";
bluforUnit [[assignItem]] "NVGoggles";

Revision as of 13:42, 23 May 2021

Hover & click on the images for description

Description

Description:
Creates new item and tries to add it into inventory. Inventory must have enough space to accomodate new item or command will fail.The item can also be a weapon or a magazine.
Groups:
Unit Inventory

Syntax

Syntax:
unit addItem item
Parameters:
unit: Object
item: String
Return Value:
Nothing

Examples

Example 1:
// identical to bluforUnit linkItem "NVGoggles" // addItem then assignItem makes the item go through through inventory storage and fail if storage space was missing bluforUnit addItem "NVGoggles"; bluforUnit assignItem "NVGoggles"; opforUnit addItem "NVGoggles_OPFOR"; opforUnit assignItem "NVGoggles_OPFOR"; independentUnit addItem "NVGoggles_INDEP"; independentUnit assignItem "NVGoggles_INDEP";

Additional Information

See also:
removeItemassignItemunassignItemassignedItemslinkItemunlinkItemremoveAllAssignedItems addItemToUniformaddItemToVestaddItemToBackpack

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note