addWeaponCargoGlobal: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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|arg= global |Multiplayer Arguments=
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|eff= global |Multiplayer Effects=
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| Add weapons to the cargo space of vehicles, which can be taken out by infantry units.  
| Add weapons to the cargo space of vehicles, which can be taken out by infantry units.  

Revision as of 01:13, 18 January 2021

Hover & click on the images for description

Description

Description:
Add weapons to the cargo space of vehicles, which can be taken out by infantry units. MP Synchronized
Groups:
Containers

Syntax

Syntax:
vehicleName addWeaponCargoGlobal [weaponName, count]
Parameters:
vehicleName: Object - vehicle to add the weapons to
[weaponName, count]: Array
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
count: Number - number of weapons to add.
Return Value:
Nothing

Examples

Example 1:
_truck addWeaponCargoGlobal ["M16", 5];

Additional Information

See also:
addMagazineCargoclearMagazineCargoclearWeaponCargoaddMagazineCargoGlobaladdBackpackCargoaddBackpackCargoGlobaladdItemCargoaddItemCargoGlobaladdWeaponWithAttachmentsCargoGlobal

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 7, 2011 - 11:02 (CET)
Bon_Inf*
Synchronized to JIP as well.

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