From Bohemia Interactive Community
Hover & click on the images for description
Description
- Description:
- Adds a weapon into the cargo space of a vehicle / box with given attachments / magazines. Ignores available cargo space. If the weapon class has any pre-attached items (LinkedItems), they are removed and new items, supplied via command arguments, are added.
- Groups:
- Vehicle Inventory
Syntax
- Syntax:
- container addWeaponWithAttachmentsCargoGlobal [weaponConfiguration, weaponsCount]
- Parameters:
- container: Object - container to add the weapon to. Might be a backpack, ammobox or vehicle.
- weaponConfiguration: Array in format [weapon, muzzle, flashlight, optics, primaryMuzzle, secondaryMuzzle, bipod]
- weapon: String - Weapon class name from CfgWeapons
- muzzle: String - Muzzle attachment class name. Use "" if not needed.
- flashlight: String - Side rail attachment class name. Use "" if not needed.
- optics: String - Top rail attachment class name. Use "" if not needed.
- primaryMuzzle: Array in format [primaryMuzzleMagazine, primaryAmmoCount] - Use [] if not needed
- primaryMuzzleMagazine: String - Magazine class name
- primaryAmmoCount: Number - Ammo count in magazine (will be clipped to values between 0 and the maximum capacity of the magazine class)
- secondaryMuzzle: Array in format [secondaryMuzzleMagazine, secondaryAmmoCount] - Use [] if not needed
- secondaryMuzzleMagazine: String - Magazine class name
- secondaryAmmoCount: Number - Ammo count in magazine (will be clipped to values between 0 and the maximum capacity of the magazine class)
- bipod: String - Underbarrel rail attachment class name. Use "" if not needed.
This array has the same format as the array returned by the weaponsItems command.
- weaponsCount: Number - number of weapons to add
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
- Add five MX GL rifles, each with flashlight side attachment, a full 30 rounds magazine loaded into the gun and a full 3Rnd HE grenade magazine loaded into the grenade launcher:
- Example 3:
- Add one MX rifle without any attachments or magazines event though the class has linked items:
- Example 4:
- Add all weapons on player with attachments:
Additional Information
- See also:
- addWeaponWithAttachmentsCargo weaponsItems addWeaponCargo addWeaponCargoGlobal clearWeaponCargo getWeaponCargo
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here!
Add Note
- Andrew_S90 - c
- Posted on Oct 28, 2020 - 20:57 (UTC)
-
This command also allows you to add a weapon with attachments directly to the players backpack.