addWeaponItem: Difference between revisions

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m (template:command argument fix)
m (template:command argument fix)
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| unit '''addWeaponItem''' [weaponName, itemName]|SYNTAX=
| unit '''addWeaponItem''' [weaponName, itemName]|SYNTAX=


|p1= unit: [[Object]] |= Parameter 1
|p1= unit: [[Object]] |PARAMETER1=
|p2= [weaponName, itemName]: [[Array]] |= Parameter 2
|p2= [weaponName, itemName]: [[Array]] |PARAMETER2=
|p3= weaponName: [[String]] - name of the weapon to add magazine to |= Parameter 3
|p3= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER3=
|p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected)|=
|p4 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected)|=


Line 25: Line 25:
| s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName]]|SYNTAX=
| s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName]]|SYNTAX=


|p21= unit: [[Object]] |= Parameter 1
|p21= unit: [[Object]] |PARAMETER1=
|p22= [weaponName, [magazineName, ammoCount, muzzleName]]: [[Array]] |= Parameter 2
|p22= [weaponName, [magazineName, ammoCount, muzzleName]]: [[Array]] |PARAMETER2=
|p23= weaponName: [[String]] - name of the weapon to add magazine to |= Parameter 3
|p23= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER3=
|p24= [itemName, ammoCount, muzzleName]: [[Array]] |=
|p24= [itemName, ammoCount, muzzleName]: [[Array]] |=
|p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)|=
|p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)|=
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|x1= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</code> |= Example 1
|x1= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];</code> |EXAMPLE1=
|x2= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</code> |= Example 2
|x2= <code>[[player]] [[addWeaponItem]] ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];</code> |EXAMPLE2=
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Revision as of 15:27, 7 April 2019

Hover & click on the images for description

Description

Description:
Adds a weapon item to the specified weapon. The item can be weapon magazine, in which case the amount of ammo and target muzzle could also be specified.
Groups:
Uncategorised

Syntax

Syntax:
unit addWeaponItem [weaponName, itemName]
Parameters:
unit: Object
[weaponName, itemName]: Array
weaponName: String - name of the weapon to add magazine to
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
Return Value:
Nothing

Alternative Syntax

Syntax:
unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName]]
Parameters:
unit: Object
[weaponName, [magazineName, ammoCount, muzzleName]]: Array
weaponName: String - name of the weapon to add magazine to
[itemName, ammoCount, muzzleName]: Array
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
ammoCount (Optional): Number - optional amount of ammo in magazine
muzzleName (Optional): String - optional target muzzle to add magazine to
Return Value:
Nothing

Examples

Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];

Additional Information

See also:
addPrimaryWeaponItemaddSecondaryWeaponItemaddHandgunItemweaponsItemshandgunItemsprimaryWeaponItemssecondaryWeaponItemsremovePrimaryWeaponItemremoveSecondaryWeaponItemremoveHandgunItem

Notes

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Notes

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