addWeaponItem: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
m (Text replacement - " *\| *PARAMETER[0-9]{1,3} *= * " to " ")
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| s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName], instant]
| s2= unit '''addWeaponItem''' [weaponName, [itemName, ammoCount, muzzleName], instant]


|p21= unit: [[Object]] |PARAMETER21=
|p21= unit: [[Object]]
|p22= [weaponName, [magazineName, ammoCount, muzzleName], instant]: [[Array]] |PARAMETER22=
|p22= [weaponName, [magazineName, ammoCount, muzzleName], instant]: [[Array]]
|p23= weaponName: [[String]] - name of the weapon to add magazine to |PARAMETER23=
|p23= weaponName: [[String]] - name of the weapon to add magazine to
|p24= [itemName, ammoCount, muzzleName]: [[Array]] |PARAMETER24=
|p24= [itemName, ammoCount, muzzleName]: [[Array]]
|p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)|PARAMETER25=
|p25 = itemName: [[String]] - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
|p26 = ammoCount (Optional): [[Number]] - optional amount of ammo in magazine|PARAMETER26=
|p26 = ammoCount (Optional): [[Number]] - optional amount of ammo in magazine
|p27 = muzzleName (Optional): [[String]] - optional target muzzle to add magazine to |PARAMETER27=
|p27 = muzzleName (Optional): [[String]] - optional target muzzle to add magazine to
|p28 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]] |PARAMETER28=
|p28 = instant (Optional): [[Boolean]] - [[true]] to skip animation. Default: [[false]]


|r2= [[Nothing]]
|r2= [[Nothing]]

Revision as of 19:09, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Unit Inventory

Syntax

Syntax:
Syntax needed
Parameters:
unit: Object
[weaponName, itemName, instant]: Array
weaponName: String - name of the weapon to add magazine to
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected)
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Return value needed

Alternative Syntax

Syntax:
unit addWeaponItem [weaponName, [itemName, ammoCount, muzzleName], instant]
Parameters:
unit: Object
[weaponName, [magazineName, ammoCount, muzzleName], instant]: Array
weaponName: String - name of the weapon to add magazine to
[itemName, ammoCount, muzzleName]: Array
itemName: String - class name of the item to add (if magazine, muzzle will be autodetected unless specified)
ammoCount (Optional): Number - optional amount of ammo in magazine
muzzleName (Optional): String - optional target muzzle to add magazine to
instant (Optional): Boolean - true to skip animation. Default: false
Return Value:
Nothing

Examples

Example 1:
player addWeaponItem ["arifle_MX_GL_ACO_F", "1Rnd_HE_Grenade_shell"];
Example 2:
player addWeaponItem ["arifle_MX_GL_ACO_F", ["1Rnd_HE_Grenade_shell", 1, "GL_3GL_F"]];
Example 3:
player addWeaponItem ["Laserdesignator", "Laserbatteries"];

Additional Information

See also:
See also needed

Notes

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