admin: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:[cC]ommand[_ ][gG]roup:[_ ][^|]+\|\{*uc:{{PAGENAME}*]\]" to "")
m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame( +[0-9])?|Game [Vv]ersion( +[0-9])?|Game Version \(number surrounded by NO SPACES\)|Arguments in MP|Multiplayer Arguments( \("local" or "global"\))?|Effects|Execution|Effects? in MP|M...)
Line 36: Line 36:
| [[serverCommand]], [[serverCommandAvailable]], [[owner]], [[clientOwner]], [[remoteExecutedOwner]]
| [[serverCommand]], [[serverCommandAvailable]], [[owner]], [[clientOwner]], [[remoteExecutedOwner]]


| |MPBEHAVIOUR=
|
}}
}}



Revision as of 11:28, 18 January 2021

Hover & click on the images for description

Description

Description:
This is dedicated server command, which queries the admin state of any client on the network by their client (owner) id. Possible results are: In all other cases it returns 0. To self check the admin state of a local client, use BIS_fnc_admin.
Groups:
Multiplayer

Syntax

Syntax:
admin ownerID
Parameters:
ownerID: Number - clientOwner id
Return Value:
Number - admin state of given client:
  • 0 - client is not an admin
  • 1 - client is admin that is voted in
  • 2 - client is admin that is logged in

Examples

Example 1:
_isLoggedInAdmin = admin 3 == 2;
Example 2:
_adminState = admin owner unit1;

Additional Information

See also:
serverCommandserverCommandAvailableownerclientOwnerremoteExecutedOwner

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section