allCurators: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.16|Game version=
|1.16


|gr1= Curator |GROUP1=
|gr1= Curator


|gr2= Object Detection |GROUP2=
|gr2= Object Detection


| Returns list of all curator logic units, not the units assigned to the logic. |DESCRIPTION=
| Returns list of all curator logic units, not the units assigned to the logic.


| '''allCurators''' |SYNTAX=
| '''allCurators'''


| [[Array]] |RETURNVALUE=
| [[Array]]




|x1= <code>_allCuratorLogics = [[allCurators]];</code>|EXAMPLE1=
|x1= <code>_allCuratorLogics = [[allCurators]];</code>




| [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allSites]] |SEEALSO=
| [[allGroups]], [[allDead]], [[playableUnits]], [[switchableUnits]], [[vehicles]], [[allUnitsUAV]], [[allSites]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:01, 18 January 2021

Hover & click on the images for description

Description

Description:
Returns list of all curator logic units, not the units assigned to the logic.
Groups:
CuratorObject Detection

Syntax

Syntax:
allCurators
Return Value:
Array

Examples

Example 1:
_allCuratorLogics = allCurators;

Additional Information

See also:
allGroupsallDeadplayableUnitsswitchableUnitsvehiclesallUnitsUAVallSites

Notes

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Only post proven facts here! Add Note

Notes